Computer Engineering Student

SWAYAM
RUPAREL

Building production-ready software, AI systems, developer tools, and hardware projects.

NOW // ACTIVE FOCUS
Open for engineering internships
BuildingTestReady.in — Quantitative Options Workspace
RoleTreasurer @ FCRIT Student Council
ExploringKubernetes · Distributed Systems · AI Agents

At a Glance

12+
Projects Built
Production web applications, systems tools, and low-level C software.
2
Flagship Products
TestReady.in & Department Internship Project.
20+
Technologies Used
Spanning Frontend, Backend, Databases, IoT & Cloud.
Treasurer
FCRIT Student Council
Managing council finances, budget governance, and major events.
Engineering Principles
  • 01.Build for production.
  • 02.Optimize for maintainability.
  • 03.Design before implementation.
  • 04.Automate repetitive work.
  • 05.Ship, iterate, improve.

Technologies & Systems

Core frameworks, languages, databases, and engineering tools I build with.

Frontend

7 Technologies
React
Next.js
TypeScript
JavaScript
TailwindCSS
ApexCharts
HTML5/CSS3

Backend & Systems

6 Technologies
Python
Flask
Node.js
Express
C (Systems)
SDL2

Cloud & Databases

5 Technologies
Firebase
Firestore
PostgreSQL / SQL
Cloudflare Workers
Vercel

AI & Automation

4 Technologies
Py5Paisa API
Telegram Bot API
Siri Shortcuts
WebRTC Streaming

Tools & Infrastructure

5 Technologies
Git
GitHub
Docker
Linux / Bash
VS Code

Selected Works & Systems

Production platforms, IoT gateways, physics simulation engines, and low-level C code.

🔒smart-hub.local — IoT Gateway Console
Smart Bedroom Hub preview
IoT & Cloud Systems Maintained

Smart Bedroom Hub

Hardware-repurposed home automation gateway with Cloudflare, Telegram & Siri control.

ProblemLegacy home appliances lack Wi-Fi interfaces. Commercial smart plugs add latency, require proprietary cloud bridges, and dedicated hardware like Raspberry Pi is an unnecessary expense.
SolutionRepurposed an old Android phone (Redmi Note 5 Pro) into an always-on IR smart gateway supporting Siri Shortcuts, Telegram Bot commands, and WebRTC streaming.
ImpactDeployed in daily personal use for 6+ months with sub-second AC command execution and zero hardware cost.
Built with
IoTAndroidCloudflare WorkersFirebaseWebRTCTelegram APISiri Shortcuts
SourceCase Study →
🔒medsync-app.preview — Healthcare Platform
MedSync preview
Mobile Healthcare Maintained

MedSync

Cross-platform healthcare management system with multi-role sync & IEEE paper.

ProblemHealthcare clinics struggle with fragmented patient records, paper-based prescriptions, and communication delays between patients and providers.
SolutionBuilt a cross-platform mobile ecosystem in a team of 4, centralizing appointment scheduling, prescription logs, and medical records with offline-first synchronization.
ImpactPublished a co-authored IEEE research paper documenting system architecture and clinical use-cases at ICCUBEA 2025.
Built with
React NativeFirebaseFirestoreIEEE Publication
SourceCase Study →
🔒f1-sim.engine — Strategy Simulator
F1 Strategy Simulator preview
Physics Simulation Engine Maintained

F1 Strategy Simulator

Physics-based Formula 1 race strategy engine with tyre degradation models.

ProblemFormula 1 race strategy decisions require balancing nonlinear tyre degradation, pit-stop time loss, and dynamic track evolution in real-time.
SolutionEngineered a physics-driven strategy engine that calculates optimal pit-stop sequences and compound allocations based on degradation curves.
ImpactAccurately models multi-stop strategies with telemetry inputs, demonstrating mathematical simulation capabilities.
Built with
JavaScriptNode.jsExpressPhysics Simulation
SourceCase Study →
🔒shatterblocks.c — Low-Level C Game Engine
ShatterBlocks preview
Low-Level Systems / C Maintained

ShatterBlocks

Retro brick breaker game built from scratch in C using SDL2 graphics & audio buffers.

ProblemCommercial game engines abstract away fundamental computer science concepts like raw memory allocation, collision physics, and frame rendering.
SolutionWrote a complete arcade game entirely in C, managing pixel buffers, sound streams, and collision vectors manually through SDL2.
ImpactDemonstrated deep low-level system understanding, memory management rigor, and zero-dependency C programming.
Built with
CSDL2SDL_mixerMemory Management
SourceCase Study →

Leadership & Governance

2026 – Present

Treasurer

Student Council, FCRIT

Managing financial operations, council budget allocation, and operational logistics for major college-wide engineering events and technical summits.

2025 – 2026

Deputy PR Head

Green Club, FCRIT

Led public relations, campus communications, and cross-team outreach for sustainability initiatives and college environmental drives.

Who I Am

I build software by shipping products. I believe the best way to understand systems—whether it's a quantitative options backtester, a low-level C game loop, or an IoT hardware bridge—is to take an idea all the way to a working, deployed solution.

Currently pursuing my B.Tech in Computer Engineering at FCRIT, I spend my time outside coursework designing tools that solve practical problems. I don't build tutorial apps; I build software I actually use or put into the hands of real users.

What drives me isn't just code syntax—it's product ownership. I enjoy figuring out why a problem matters, architecting a clean system to solve it, and refining the user experience until it feels effortless.

Lately, I've been studying distributed systems, container orchestration with Kubernetes, and exploring how AI agents and edge automation can streamline real-world workflows.